Minnesota YMCA Youth in Government
Model Legislature
Introduced by: Meadow Allen
Delegation: Northfield
Legislative Body: Humphrey House
Committee: Consumer Affairs
BILL #: 3009
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BE IT ENACTED BY THE YOUTH LEGISLATURE OF THE STATE OF MINNESOTA YOUTH LEGISLATURE –
An act to
To Enact and Enforce a Partial Ban on Public Access and Use of Generative AI
 
SECTION I - PURPOSE
This ban will limit the amount of generative AI applications available to the public. It should only be limited to
specific occupations. These occupations could include accounting and other occupations using mathematics in an intensive
fashion.
 
SECTION II - JUSTIFICATION
Left unchecked, generative AI erosive to our natural environment and social lives, especially as its gained traction in
media, education, and art. As the public's reliance and comfortability grows, the problems surrounding AI use and
management only worsen. Generative AI consumes an excessive amount of freshwater. AI averages its water spending at
about 7.86 to 10 liter per kilowatt-hour for cooling and providing electricity to data centers. Producing a single
microchip for AI required 8 to 10 L on its own. Freshwater is not as abundant as many may assume - only 3% of the
earth’s water consists of it, and that amount is essential for cooking and drinkable water.
AI also emits an alarming amount of carbon emissions into the atmosphere. Data Centers where AI systems are housed
demand an alarming amount of energy and electricity for processing. As Norman Bashir, the lead author of the Impact
paper, quotes: “What is different about generative AI is the power density it requires. Fundamentally, it is just
computing, but a generative AI training cluster might consume 7 or 8 times more energy than a typical computing
workload.” The training process that helps AI learn to generate ideas alone uses an unbridled amount of electricity.
Massachusetts Institute of Technology states that “1,287 megawatt hours of electricity, which, to put into scale, is
enough to power about 120 average US homes for a year, generating about 552 tons of carbon dioxide.”
Generative AI is also harmful in the social aspects of life. For educational purposes, many students plagiarize AI
excerpts for assignments or tests. Generative AI also leads to a decrease in arts and creativity by replacing the skill,
emotion and devotion in human-made art.
 
SECTION III - DEFINITIONS
Generative AI is defined as a subfield of artificial intelligence that uses generative models to produce text, images,
videos, audio, and other forms of data while learning the underlying patterns and structures of previously inputted
data. Commonly used generative AI applications include ChatGPT, Copilot, and Gemini.
Freshwater is defined as naturally occurring water that is not salty and is suitable for consumption if clean or
processed.
Carbon Emissions is defined as carbon dioxide that planes, cars, factories, etc. produce, that is harmful to the
environment and a main contributor to global climate change.
Data Center is defined as a facility that houses the specific IT infrastructure needed to train, deploy and deliver AI
applications and services. It has advanced compute, network and storage architectures and energy and cooling
capabilities to handle AI workloads.
 
 
SECTION IV - FUNDING
Funding for this law would be minimal and ultimately drawn from the fines collected due to the enforcement of the ban.
 
SECTION V – PENALTIES/ENFORCEMENT
Infringement of this law could lead to fines of up to $1000. If students partake in the use of AI, those above 18 years
of age will receive a minimal fee, white those under the age of 18 will receive three warnings before their guardians
are fined.
 
SECTION VI – EFFECTIVE DATE
If adopted into law, this bill will take effect on 2/15/26. This bill will take 46 days to enact after New Years’ Day.